The Kingdom of the Cambria
Cambria carries its root meaning — combrogi, the compatriots, the fellow-countrymen. Not a place: a people. The article is deliberate.
The crown
One man holds the Prestige. He goes about his life in the world, and the kingdom hunts him. He reports in; his ring of safety grows the longer he holds out and shrinks when he takes an objective. When he is caught, the crown passes and the hunt begins again with a new man to find.
A man who has held the crown never hunts again. His part is done, and he keeps the standing of it for life.
The grades
- Aspirant
- Sworn, and not yet blooded.
- Hunter
- Conferred by his Pedagogue after their first shared hunt.
- Ranger
- Hunted three hundred miles from where he began.
- Knight
- Closed to within four hundred metres of the crown.
Every one of them is earned by a deed. None of them is for sale, here or anywhere.
The Realms
The whole inhabited world is enclosed. A man’s realm follows his lineage, not his address — he answers to the realm of the man who brought him in. Within a realm stand its Houses, and within a House its Clans, which is where a man actually lives: his hall, his brothers, his colours.
- The North Reach
- The Western March
- The Heartland
- The Southern Cross
- The Cordillera
- The Meridian
- The Occident
- The Eastern Bastion
- The Saharan Gate
- The Rift
- The Golden Road
- The Rising Sun
- Oceania
How a man comes in
- A member vouches for him and issues an invitation — one a month, six in a lifetime.
- He reads his Pedagogue’s letter and the Triads, and takes the Oath of the Recruit.
- He joins his Pedagogue’s clan and lineage, and draws the same monthly allotment as every other man.
- After their first shared hunt, his Pedagogue puts the ring on his hand himself.
No purchase admits a man, and no purchase is required to compete. The Box a Pedagogue may send is a gift of regalia — the ring, the coin, the colours — and the letter and the Triads are free to every recruit.
The store →